Simon PhamUsing Indirect MultipliersIn this article, we’ll explore another method for manipulating lights in Unity without the need for baking. That method involves using…Sep 6, 2023Sep 6, 2023
Simon PhamThe Best Way to Bake Textures/Choose Static/Dynamic ObjectsIn this article, we’ll discuss the best way to handle light baking for our scene to reduce the light baking time and optimize our…Sep 6, 2023Sep 6, 2023
Simon PhamUsing Multiple Post Processing Profiles and Reflection ProbesIn this article, I’ll guide you through the process of employing multiple Post Processing Profiles and Reflection Probes to craft a dynamic…Sep 6, 2023Sep 6, 2023
Simon PhamThe Amazing Power of Light ProbesIn this article, I’ll walk you through the process of integrating Light Probes into your scene to elevate its visual appeal.Sep 5, 2023Sep 5, 2023
Simon PhamScreen Space Reflection: Adding Intriguing Depth to Your ScenesIn this article, we’ll explore how to use Screen Space Reflection to add more depth to our scenes.Sep 4, 2023Sep 4, 2023
Simon PhamUsing Cookies to Create Realistic LightingIn this article, we’re gonna use Cookie texture in Unity to create realistic lighting. First, we need to download a Cookie texture, so I’m…Sep 4, 2023Sep 4, 2023
Simon PhamControl Your Lighting in Unity Using Light LayersLight sources are a valuable tool in Unity for illuminating your scenes and enhancing their visual appeal. However, excessive use of light…Sep 4, 2023Sep 4, 2023
Simon PhamEnhance Your Fog Visual in UnityIn the Day 64 blog post, we discussed how to add fog to Unity using an asset from Filebase. In today’s blog post, I’ll introduce you to an…Sep 2, 2023Sep 2, 2023
Simon PhamCreating Fog in UnityIn this article, I’ll guide you through the process of adding fog to your Unity scene.Sep 2, 2023Sep 2, 2023
Simon PhamUsing Layered Lit to mix Texture MapsIn this blog post, we’ll explore how to utilize Layered Lit to blend texture maps seamlesslySep 1, 2023Sep 1, 2023
Simon PhamUsing Decals in UnityIn today’s blog post, I’ll walk you through the process of adding decals to our video game in Unity.Sep 1, 2023Sep 1, 2023
Simon PhamTessellation in HDRPIn the previous article, we discussed the use of Height Maps and Pixel displacement to enhance the vibrancy of our terrain. In today’s blog…Aug 31, 2023Aug 31, 2023
Simon PhamUsing Height Maps and Pixel DisplacementIn this article, I’ll walk you through the process of using height maps and pixel displacement in Unity to make our scene stand out.Aug 30, 2023Aug 30, 2023
Simon PhamHow to Convert to High Definition Rendering Pipeline (HDRP) in UnityIn this article, I’ll guide you through the process of converting your environment to the High Definition Rendering Pipeline (HDRP) in…Aug 29, 2023Aug 29, 2023
Simon PhamReflection Probes in UnityIn Unity, a reflection probe is a component used to capture and store information about the surrounding environment’s lighting and…Aug 27, 2023Aug 27, 2023
Simon PhamWhat Is Occlusion Culling and Why Do we Need To Know About It?What is occlusion culling?Aug 27, 2023Aug 27, 2023
Simon PhamAdding Post Processing Profiles in UnityPost-processing in Unity refers to a set of visual effects and adjustments applied to the rendered image after the main rendering process…Aug 27, 2023Aug 27, 2023
Simon PhamDay 56: Adding Emissions to Custom TexturesIn this blog post, I’ll guide you through the process of adding emissions to the test tubes — in other words, how to make them illuminate.Aug 25, 2023Aug 25, 2023
Simon PhamHow to Alter Your Pre-Built Texture MapsIn this blog post, I’ll walk you through the process of altering your pre-built texture maps.Aug 24, 2023Aug 24, 2023
Simon Pham4 Different Lights in UnityLighting is an important part of video games, and in this article, we will discuss four different types of lights in Unity: Directional…Aug 23, 2023Aug 23, 2023