Simon PhamWeighing Down on Pressure PlateIn the previous blog post, we used a terminal to unlock a door from a distance. In today’s blog post, let’s create a feature where the…Jan 17Jan 17
Simon PhamControlling a Door from a Distant PanelIn the previous blog post, we added the door locking and unlocking feature for our game. In today’s blog post, let’s create a new feature…Jan 15Jan 15
Simon PhamSome doors just need a KeyIn the Common Interactions with Interfaces blog post, we created a functionality where the player can open or close a door by pressing the…Jan 12Jan 12
Simon PhamToggling lights with Material InstancesIn one of the previous blog posts, we created door interactions, and in today’s blog post, let’s work on light interactions.Jan 101Jan 101
Simon PhamCommon Interactions with InterfacesIn today’s blog post, let’s discuss how we can create common interactions in a video game using interfaces.Jan 10Jan 10
Simon PhamShow the Player How to Interact with In-World UIIn the previous blog post, we discussed how to create a simple pickup. In today’s blog post, let’s talk about how we can give hints to the…Jan 6Jan 6
Simon PhamCreating Simple PickupsIn today’s blog post, let’s discuss how we can create some simple pickups for a video game.Jan 4Jan 4
Simon PhamIntroduction to RagdollIn today’s blog post, let’s discuss ragdoll physics in Unity.Aug 8, 2024Aug 8, 2024
Simon PhamUsing Articulation Bodies in UnityIn today’s blog post, let’s discuss Articulation Bodies in Unity.Aug 3, 2024Aug 3, 2024
Simon PhamJoints in UnityJoints are commonly used components in Unity, and in today’s blog post, let’s talk about the different types of joint components in Unity…Jul 31, 20241Jul 31, 20241
Simon PhamHow To Control Gravity in UnityIn today’s blog post, let’s talk about how we can control gravity in a video game.Jul 26, 2024Jul 26, 2024
Simon PhamCreating Trajectory Prediction Using Physics Simulations in UnityWhy do we need Trajectory Prediction?Jul 24, 2024Jul 24, 2024
Simon PhamDetecting and Acting on a Collision in UnityWhy do we need collision detection in video games?Jul 17, 2024Jul 17, 2024
Simon PhamApplying Forces to ObjectsWhy do we need to apply forces to objects in game development?May 3, 2024May 3, 2024
Simon PhamUsing Physic MaterialsIn today’s blog post, let’s explore physic materials in Unity.May 3, 2024May 3, 2024
Simon PhamTrigger CollidersIn today’s blog post, let’s discuss trigger colliders in Unity.May 2, 2024May 2, 2024
Simon PhamWorking Wheels in UnityIn previous blog posts, we talked about different types of colliders including primitive, mesh, and terrain. In today’s blog post, let’s…May 1, 2024May 1, 2024
Simon PhamUsing Mesh CollidersIn our previous blog posts, we discussed using Primitive Colliders. Today, let’s delve into Mesh Colliders.Apr 29, 2024Apr 29, 2024
Simon PhamThe lay of the land with Terrain CollidersIn today’s blog post, let’s talk about Terrain Colliders in Unity.Apr 29, 2024Apr 29, 2024
Simon PhamCollider BasicsIn today’s blog post, let’s talk about colliders in Unity.Apr 29, 2024Apr 29, 2024