Simon PhamLooking at the Power of Using the XRI Toolkit for VR ProjectsWhat is the XRI toolkit?Dec 1, 2023Dec 1, 2023
Simon PhamMaking use of Traditional UI in VREven though 3D UI creates a more immersive experience for players, the traditional 2D UI still has its own use in the world of VR and in…Nov 30, 2023Nov 30, 2023
Simon PhamThe Power of 3D UIUI is a crucial part of any video game, allowing the player to interact with and control various components and settings. With traditional…Nov 30, 2023Nov 30, 2023
Simon PhamSetting up a Simple Gaze InteractionIn today’s blog post, we’ll explore how to set up a simple gaze interaction to improve our escape room.Nov 29, 2023Nov 29, 2023
Simon PhamSockets for Fun and … InventoryIn the previous blog post, we explored socket interaction and created a demo scene of inserting a key into a keyhole. In today’s blog post…Nov 29, 2023Nov 29, 2023
Simon PhamSocket Interaction to Get Things DoneIn this article, let’s discuss a new type of interaction in the Unity XR toolkit: socket interaction and a demo for its uses.Nov 28, 2023Nov 28, 2023
Simon PhamGetting a Handle on ThingsWe’ve finished our business with the Shooting event, let’s now move on to the next one: Escape Room.Nov 27, 2023Nov 27, 2023
Simon PhamGrabbing the (VR) World with Both HandsIn this article, we’ll be looking at how to grab objects with both hands in the VR world.Nov 27, 2023Nov 27, 2023
Simon PhamSound in 3DIn the previous blog post, we succeeded at creating a muzzle flash effect when the player pulls the trigger and in today’s blog post, let’s…Nov 24, 2023Nov 24, 2023
Simon PhamInteraction EventsUnder the Interactable Events section in the XR Grab Interactable component, we have a list of events that can be invoked when certain…Nov 24, 2023Nov 24, 2023
Simon PhamGrab your Objects just the way You WantIn the previous article, we succeeded at making our gun handle grabbable but our hand was holding the gun an odd position so let’s discuss…Nov 24, 2023Nov 24, 2023
Simon PhamComplex Shapes with Simple CollidersWe’ve completed all the tasks for our basketball event; now let’s move on to the third one, which is shooting.Nov 24, 2023Nov 24, 2023
Simon PhamAdjusting Physics …. MaterialCurrently, our basketballs don’t behave like real basketballs physically; therefore, we need to create a physics material for them.Nov 24, 2023Nov 24, 2023
Simon PhamDetermine the Grab Attach PointCurrently when I pick up of the basketballs, my hand goes into the middle of the basketball which doesn’t look natural.Nov 23, 2023Nov 23, 2023
Simon PhamFixing a Collision + Locomotion BugCurrently, there is an interesting bug that launches our character a distance away when we’re attempting to move while the grabbable object…Nov 23, 2023Nov 23, 2023
Simon PhamSetting up Grabbable ObjectsIn this article, we’ll be looking at making the basketballs in our scene grabbable.Nov 22, 2023Nov 22, 2023
Simon PhamBasic Hand AnimationsIn this article, let’s create some basic animations for the hands when player interact with objects.Nov 22, 2023Nov 22, 2023
Simon PhamSetting up Hands for the PlayerIn this article, we’ll be looking at adding hands for the Player.Nov 21, 2023Nov 21, 2023
Simon PhamTeleporting on Teleport AnchorsIn this blog post, we’re gonna set up some teleport anchors on our running track so we can teleport on from one to another.Nov 21, 2023Nov 21, 2023
Simon PhamCurving the Teleport RaycastThe raycast is currently a straight line for both of the Ray Interactor and Teleport Interactor so in today’s blog post, I’ll walk you…Nov 21, 2023Nov 21, 2023