Day 106: Simple Timeline Animations

Simon Pham
2 min readOct 20, 2023

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In this article, I’ll guide you through the process of creating multiple animations on a single object.

Scene Setup

We’re going to set up a simple scene with a plane and a cube.

To open the Timeline tab, navigate to Window > Sequencing > Timeline. Next, to manage the cube’s animations, create a parent GameObject for the cube called “Director”. Select it, click the “Create” button in the Timeline window to generate a new Timeline file, name it, and save your file.

Create Animated Tracks

First, drag the cube into the Preview panel in the Timeline window. Select “Add Animation Track”, press the record button (the red one), select the cube, right-click on the Position property, and choose “Add Key.” You should see a key added to the timeline.

Next, select the number 120 to add a new key at the 120th frame. Move the cube to the left slightly. Then, select the number 240 to add a new key at the 240th frame and move the cube back to its original position.

Now, unclick the record button, right-click the clip, and select “Convert to Clip Track.” This completes the creation of our first animated track.

Next, let’s create a new track for vertical movement.

Next, create a new track for another horizontal movement.

And here’s the final result:

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