Simon PhamHow To Control Gravity in UnityIn today’s blog post, let’s talk about how we can control gravity in a video game.15h ago15h ago
Simon PhamCreating Trajectory Prediction Using Physics Simulations in UnityWhy do we need Trajectory Prediction?2d ago2d ago
Simon PhamDetecting and Acting on a Collision in UnityWhy do we need collision detection in video games?Jul 17Jul 17
Simon PhamApplying Forces to ObjectsWhy do we need to apply forces to objects in game development?May 3May 3
Simon PhamUsing Physic MaterialsIn today’s blog post, let’s explore physic materials in Unity.May 3May 3
Simon PhamWorking Wheels in UnityIn previous blog posts, we talked about different types of colliders including primitive, mesh, and terrain. In today’s blog post, let’s…May 1May 1
Simon PhamUsing Mesh CollidersIn our previous blog posts, we discussed using Primitive Colliders. Today, let’s delve into Mesh Colliders.Apr 29Apr 29
Simon PhamThe lay of the land with Terrain CollidersIn today’s blog post, let’s talk about Terrain Colliders in Unity.Apr 29Apr 29