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Simon Pham
Simon Pham

28 Followers

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15 hours ago

Setting up a Simple Gaze Interaction

In today’s blog post, we’ll explore how to set up a simple gaze interaction to improve our escape room. Note: this article is a continuation of the socket interaction blog post. Setting up the mirror Let’s first add an XR Simple Interactable component to the mirror, disable it (because we will enable it by…

VR

2 min read

Setting up a Simple Gaze Interaction
Setting up a Simple Gaze Interaction
VR

2 min read


18 hours ago

Sockets for Fun and … Inventory

In the previous blog post, we explored socket interaction and created a demo scene of inserting a key into a keyhole. In today’s blog post, let’s develop another demo that demonstrates a different use of socket interaction: food eater. Creating grab interactable objects First, we import the food assets into Unity and add a…

Xr Grab Interactable

2 min read

Sockets for Fun and … Inventory
Sockets for Fun and … Inventory
Xr Grab Interactable

2 min read


1 day ago

Socket Interaction to Get Things Done

In this article, let’s discuss a new type of interaction in the Unity XR toolkit: socket interaction and a demo for its uses. What is a socket interaction? A socket interaction is type of interaction that allows an object (socket interactor) to grab nearby valid interactable objects, snapping them into place using the socket transform…

Xr Socket Interactor

3 min read

Socket Interaction to Get Things Done
Socket Interaction to Get Things Done
Xr Socket Interactor

3 min read


2 days ago

Getting a Handle on Things

We’ve finished our business with the Shooting event, let’s now move on to the next one: Escape Room. The first task for this event is to be able to pull our the drawer top of the cabinet by making the handle a grabbable object. Since the drawer top doesn’t have…

Vr In Unity

2 min read

Getting a Handle on Things
Getting a Handle on Things
Vr In Unity

2 min read


2 days ago

Grabbing the (VR) World with Both Hands

In this article, we’ll be looking at how to grab objects with both hands in the VR world. We’ve been using only revolver so I’ve added a shotgun to our arsenal. The first thing that we need to do is to create a two objects as the attach transforms for the shotgun.

Xr In Uinity

2 min read

Grabbing the (VR) World with Both Hands
Grabbing the (VR) World with Both Hands
Xr In Uinity

2 min read


5 days ago

Sound in 3D

In the previous blog post, we succeeded at creating a muzzle flash effect when the player pulls the trigger and in today’s blog post, let’s discuss how we can add some gun shot sound effects. Firstly , let’s add an Audio Source component to our gun and drop in a…

Xr In Unity

2 min read

Sound in 3D
Sound in 3D
Xr In Unity

2 min read


5 days ago

Interaction Events

Under the Interactable Events section in the XR Grab Interactable component, we have a list of events that can be invoked when certain conditions are met. And we can also decide what will happen when these events are invoked. For example, we can display a menu or show sort of interactions when the player selects an object. In today’s blog post, we will create an event that instantiates some sort of a muzzle flash when the player pulls the trigger (press the trigger button in the controller). To achieve that, we need to use the Activate event.

Xr In Unity

2 min read

Interaction Events
Interaction Events
Xr In Unity

2 min read


5 days ago

Grab your Objects just the way You Want

In the previous article, we succeeded at making our gun handle grabbable but our hand was holding the gun an odd position so let’s discuss how we can fix that in this article. The reason why that happened in the first place was because our hand’s transform point will align with the gun’s transform point by default so in order to fix that, we need to create an attach point on our gun.

Attach Point In Xr

2 min read

Grab your Objects just the way You Want
Grab your Objects just the way You Want
Attach Point In Xr

2 min read


5 days ago

Complex Shapes with Simple Colliders

We’ve completed all the tasks for our basketball event; now let’s move on to the third one, which is shooting. The first thing that we need to do is add an XR Grab Interactable component to our gun which will allow us to grab it, and this will automatically add a Rigidbody component to our gun. Next, let’s create a Box Collider for our handle and barrel.

Xr Grab Interactable

2 min read

Complex Shapes with Simple Colliders
Complex Shapes with Simple Colliders
Xr Grab Interactable

2 min read


5 days ago

Adjusting Physics …. Material

Currently, our basketballs don’t behave like real basketballs physically; therefore, we need to create a physics material for them. To create a physics material, right-click and select Create > Physic Material. Next, let’s adjust the Bounciness to 1which is the maximum value for this property.

Physic Material

2 min read

Adjusting Physics …. Material
Adjusting Physics …. Material
Physic Material

2 min read

Simon Pham

Simon Pham

28 Followers
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