Under the Interactable Events section in the XR Grab Interactable component, we have a list of events that can be invoked when certain conditions are met. And we can also decide what will happen when these events are invoked. For example, we can display a menu or show sort of interactions when the player selects an object. In today’s blog post, we will create an event that instantiates some sort of a muzzle flash when the player pulls the trigger (press the trigger button in the controller). To achieve that, we need to use the Activate event.