Simon PhamBuilding a Cannonball Shooter Game: Part 4 — ExplosivesIn today’s blog post, let’s add some explosives to our game.Aug 23Aug 23
Simon PhamBuilding a Cannonball Shooter Game: Part 3 — Trajectory LineIn this third blog post of the series, we’ll create a trajectory line to help us aim better.Aug 21Aug 21
Simon PhamBuilding a Cannonball Shooter Game: Part 2 — Launch CannonballsIn this second blog post of the series, we’ll focus on launching cannonballs.Aug 16Aug 16
Simon PhamBuilding a Cannonball Shooter Game: Part 1 — Cannon ControlsIn this series, we’ll be building a simple cannonball shooter game that incorporates some math and physics knowledge in Unity. In this…Aug 15Aug 15
Simon PhamIntroduction to RagdollIn today’s blog post, let’s discuss ragdoll physics in Unity.Aug 8Aug 8
Simon PhamUsing Articulation Bodies in UnityIn today’s blog post, let’s discuss Articulation Bodies in Unity.Aug 3Aug 3
Simon PhamJoints in UnityJoints are commonly used components in Unity, and in today’s blog post, let’s talk about the different types of joint components in Unity…Jul 311Jul 311
Simon PhamHow To Control Gravity in UnityIn today’s blog post, let’s talk about how we can control gravity in a video game.Jul 26Jul 26
Simon PhamCreating Trajectory Prediction Using Physics Simulations in UnityWhy do we need Trajectory Prediction?Jul 24Jul 24
Simon PhamDetecting and Acting on a Collision in UnityWhy do we need collision detection in video games?Jul 17Jul 17