Weighing Down on Pressure PlateIn the previous blog post, we used a terminal to unlock a door from a distance. In today’s blog post, let’s create a feature where the…Jan 17Jan 17
Controlling a Door from a Distant PanelIn the previous blog post, we added the door locking and unlocking feature for our game. In today’s blog post, let’s create a new feature…Jan 15Jan 15
Some doors just need a KeyIn the Common Interactions with Interfaces blog post, we created a functionality where the player can open or close a door by pressing the…Jan 12Jan 12
Toggling lights with Material InstancesIn one of the previous blog posts, we created door interactions, and in today’s blog post, let’s work on light interactions.Jan 101Jan 101
Common Interactions with InterfacesIn today’s blog post, let’s discuss how we can create common interactions in a video game using interfaces.Jan 10Jan 10
Show the Player How to Interact with In-World UIIn the previous blog post, we discussed how to create a simple pickup. In today’s blog post, let’s talk about how we can give hints to the…Jan 6Jan 6
Creating Simple PickupsIn today’s blog post, let’s discuss how we can create some simple pickups for a video game.Jan 4Jan 4
Building a Cannonball Shooter Game: Part 4 — ExplosivesIn today’s blog post, let’s add some explosives to our game.Aug 23, 2024Aug 23, 2024
Building a Cannonball Shooter Game: Part 3 — Trajectory LineIn this third blog post of the series, we’ll create a trajectory line to help us aim better.Aug 21, 2024Aug 21, 2024
Building a Cannonball Shooter Game: Part 2 — Launch CannonballsIn this second blog post of the series, we’ll focus on launching cannonballs.Aug 16, 2024Aug 16, 2024